Running and effects such as Hermes Boots no longer work. Cannot switch away from current item if it can be used. 99% Melee damage, crit chance reduced, melee weapons are silent.įorces player to attack continuously. 15 Defense, -15% damage reduction, dodges and lifesteal disabled, life regen reduced.ĭefense, damage reduction, and life regen reduced Moon Leech effect Chaos State effectĭisables minions, pets, and light pets, -50% minion damage. 20 Defense, -20 health per second when moving and -8 when not, life regen and lifesteal disabled. Details on the changes for each boss can be seen on their respective pages. In addition to modified existing bosses, Eternity Mode drastically increases the power of bosses introduced by Fargo's Souls Mod. The recolors can be disabled if Eternity Mode is disabled, or the recolor configuration option is set to false. For example, the recolored Queen Bee is a reference to her early concept art sprite, while the recolored Skeletron is a reference to the Lich boss from Enter the Gungeon. Upon activating Eternity Mode, all vanilla bosses will have new recolored sprites, inspired by existing enemies in Terraria, as well as references to other media. While they retain their original behaviour, they have many new attacks, adjusted movement, or new gimmicks that build on the existing to rework the flow and feel of the fight. The direction of an aura is denoted by the movement of the glowing particles it produces.Įternity Mode heavily reworks all vanilla bosses. Some enemies will have reverse auras, which instead debuff players that are too far away. An enemy with an aura will inflict a debuff on any player that is within the aura, which is denoted with a glowing ring. Many enemies inflict debuffs with their contact damage, projectiles, or the new Aura mechanic. Enemies may spawn other enemies when defeated, attack more often or with new projectiles, or have complicated new attack patterns and function as pseudo-minibosses with additional new loot as well. They have new behaviour, more intense movement, new attacks, or new gimmicks to make the game feel fresh again. Finally, certain biomes will inflict mild debuffs on players in them, though these debuffs can be resisted or disabled by various means.Įternity Mode makes changes to almost every enemy in the game. Many strong weapons from the base game have their stats adjusted so that weapons on any one tier are closer to each other in terms of performance in particular, ammo contributes much less damage to your attacks. All enemies and bosses drop more coins on defeat. Prominently, spawn rates are slightly increased overall but are generally disabled while any boss is alive. This includes adjustments of vanilla mechanics, buffing certain hostile projectiles, rebalancing existing weapons or equipment, as well as a wide variety of quality of life changes. Additionally, each boss and event has unique item associated with that exclusive to Eternity of which eventually combine into a powerful soul accessory.Įternity Mode has a wide number of general changes to the game on top of Expert Mode. Certain items that are normally non-renewable become available as rare drops and many bosses drop helpful items such as crates or potions. Many common enemies behave in different ways and have new attacks, bosses have many more additional changes, and a wide variety of old and new debuffs are employed to inhibit the player.Ĭonversely, Eternity Mode also provides various quality of changes and other incentives.
The main features of the mode are its numerous changes to enemies, the environment, and bosses to increase the difficulty of the game. Eternity Mode is a higher difficulty mode in Fargo's Soul Mod, initiated by using the Mutant's Gift.